A new vignette from Ierne:
From Thúr Rí they sailed, ten black small ships each carrying three soldiers. Three giant soldiers. Three giant Fomori soldiers.
The ships moved independently, pulled by some dark magic over the rough seas on their approach to mainland Ierne. On each mutated hand, each demon held a wicked blade as sharp as hatred, a blade that could tear a horse in half, a bull in quarters, a man in shreds. With these cruel instruments they tore into the sleeping seaside village, wasting no time to unleash death. Into thatched roofs they stabbed, through lime-covered walls they broke, spilling warm blood from warm bodies onto cold earth. Stomping over the village, towering over the sluggish defenders, they slashed at the small and slow targets as if they were little more than chickens in a pen come dinnertime. For dinnertime had arrived.
When it was all over, twenty-nine Fomori dined on the crudely-cooked corpses of sixty-four men, women and children. Sated, they capped the feast with the one fallen giant, fuel for more chaotic mutations, its strength absorbed into the rest.
On their own one or two feet, or in the bellies of the others, all thirty Fomori would reach the walls of Dún nan Gall and recover the stolen eye.
So did Balor command. So it would be done.
What I want to do with this is becoming clearer in my head. I still need to figure out some Aspects of the whole, see how they fit within the greater Fate of Ierne, but maybe in a couple of weeks I’ll be able to tell you something more concrete.
Photo CC Licensed by Liam Moloney.
Though we had planned to do this the last week of 2009, fate decreed it would be the first week of 2010 that would bring our Lady Blackbird game to a close. And boy, did it bring it to a close! We gathered around the Skype table and soared off into the Blue to find out the destiny of the crew and passengers of The Owl.
Rich, our GM, is going to write up his general recap, which I’ll link to here once it is up. What follows is all from Kale’s point of view.
I would suggest you go back and read the previous report to catch all the strings being tied-up here.
The chariot rolled down the meadow at breakneck speed, threatening to fall apart in pieces with every rock, hole and bump it hit, yet never straying from the imaginary path it was following toward the fort. The charioteer’s arms, thick tree-trunks covered in sinews and swirling blue tattoos, held the reins deftly, guiding the two wild horses as they gave their all at his behest. His face was deep set in concentration, scanning the ground ahead for obstacles to avoid, oblivious to all but the single act of driving the chariot to its destination. Next to him, strapped to his right leg, was the leather-wrapped bundle that absolutely had to be delivered, no matter the cost.
On and on did Cormac ride, pushing the horses to their very limits, ready to jump off and run should the beasts falter and fall. But they did not falter, nor did they fall, and at last, with the last rays of the setting sun shinning behind him, the walls of the dun appeared in the horizon. With no recollection of how he made it into the dun, aware only of the bundle now in his hand, Cormac the Swift (as he was called by those that saw his approach), stumbled into the the thick of people, one word on his parched, dry, cracked lips: Amergin.
The name spread like flames on dry twigs: Amergin, Amergin, Amergin, until it reached the ears of he to whom the name belonged. He jumped to his feet and briskly made his way to the panting charioteer. People moved out of the way as he walked; hushed murmurs followed, marking where he’d been. Trepidation increased as the leather-wrapped bundle was placed on Amergin’s hand by Cormac. “I have done my part,” the charioteer said and then collapsed.
Amergin opened the bundle; took a look inside; closed it – it was all one motion. His heart sank, for he knew what it meant.
“I am Amergin O’Mill, Ard Fili of Ierne, and the same mouth that once calmed the fury of the nature’s wrath when the Milesians arrived at these shores now tells you to summon your fury and courage, to call up your friends and brothers, to take spear and sword and be ready to follow me.” He lifted the bundle high and let it unroll so all could see the severed grotesque finger the size of a grown man’s arm within.
“The Fomori are coming.”
I’ve been in the process of writing this for about three days. It first sprung into my mind on Sunday, and while I wanted to sit down and write it yesterday, it wasn’t until today that the final shape emerged, the words falling into place, the scene becoming clear enough to be more than just a frozen snapshot, a tease.
Don’t ask me what it is beyond what you see before you: a short narrative establishing a situation set in a Celtic/Irish-like place called Ierne.
No, I lie. Don’t ask me what it is beyond what you see before you, because I have an idea of what it could also be but it isn’t the time to reveal it yet. There are Aspects of it that need to solidify more in my head.
The tale of Ierne will continue.
Photo CC Licensed by Joe Forjette.
I’m doing this for two reasons:
- To remind myself that every day I have to tap into my creative energy somehow. Maybe a clever sentence, a nice photo, a doodle, a bit of game design, something, anything. Big or small, it doesn’t matter as long as there is a creative aspect to it.
- To focus my creative monkeys a bit. I tend to be all over the place sometimes, following way too many ideas and hardly completing any of them. This should help me have a goal.
That said, I’m not gonna beat myself up if nothing happens on a given day. If a week goes by and nothing, that’s another matter, and if it ever should come to that, I will be gracious and accept “defeat.” But I’m shooting for it.
Some of it may show up here, or on Flickr, or on Twitter, some of it won’t show up anywhere. This is gonna be by me, for me. But you are all very welcomed to tag along for the ride.
And speaking of tags, follow this series with the “CED2010” tag I created.